The main difficulties of naked-eye 3D technology

On July 19, 2011, on July 14, 2011, Toshiba Corporation of Japan officially released the F750 notebook computer with naked-eye 3D function. The birth of this product not only caused huge waves in the notebook computer industry, but also a milestone node for the entire consumer electronics industry. With the release of this naked-eye 3D notebook computer, electronic products with naked-eye 3D function have penetrated into almost all consumer electronics fields, and are no longer limited to the previous limited fields such as game consoles and DC / DV.

Toshiba ’s 12-inch and 20-inch naked-eye 3D TV commercial renderings in Japan
Toshiba's 12-inch and 20-inch naked-eye 3D TV commercial renderings launched in Japan

In fact, since the beginning of this year, officially commercialized naked-eye 3D TVs have appeared on the Japanese home appliance market. These are the two small-sized naked-eye 3D TVs launched by Toshiba (12 inches and 20 inches, respectively). However, the size of these two products is really small, so it is difficult to count as a real mainstream product. After their introduction, there is no special sensational effect between the color TV industry and consumers.

So for ordinary consumers with more practical 32-inch flat-screen TVs, what are the difficulties that hinder the popularization of naked-eye 3D technology? What is the current development situation of naked eye 3D technology? Should I consider the factors of upgrading to "naked eye 3D" in the future when buying a TV? This article will give you the answer.

Glasses-free 3D technology also has "internal competition"

"Naked eye 3D" is just a functional description vocabulary. If you subdivide it further, naked-eye 3D technology can also be divided into several completely different types. Different naked eye 3D technology principles are different, and the final imaging effect is also different. It can be said that the naked-eye 3D technology itself is still in the process of development and transformation, and has not reached a particularly perfect level.

At present, there are two common and relatively mature naked eye 3D technologies, one is the parallax barrier (Barrier) type, and the other is the lenticular lens (LenTIcular Lens) type. Among them, devices with a smaller display area mostly choose the former technology, while larger devices such as TV sets and monitors prefer the latter technology.

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