History is repeating itself! VR game is taking the old path of PC games

A "Sword Art Online", the words "complete sneak peek" and "virtual reality" go deep into the hearts of young people. With the mouse, keyboard, or joystick-controlled game, how can a real swordsperson carry the sword in the game? It's easy to get a smash hit in the game. In addition, VR technology has begun to show signs in recent years. Many manufacturers take this opportunity to fish out. This does not, VR game "Sword Dominion: Origin" made its debut! From the current disclosure of the news, it seems quite a little mean, more manufacturers will focus on the future development of VR games.

"VRMMORPG" in the Sword Art Online series is impressive

"Sword Art Online: Origin" Demo Video

The game is cool, but you look like a teaser

However, developing a game, which is so easy? This requires a little trick - the system can not keep up? Do not be afraid! Old game with a somatosensory sensor can be titled "OOXX-VR" shelves; Can't make content out? No Problem! Just get some goblins and ghosts and add to the mystery of horror stories; Fear of no one playing? No matter! No terror, we can still do pornography; The picture can't keep up! It doesn't matter! We don't play VR The Big Three's high-end models...

Huh.jpg

Thus, in this "VR year", such as blowouts, a large number of "VR games" emerged. The prosperity of a generation seems to be laid on this ground. Every game and related personnel can remember the history. It's just like being in a carnival.

However, when we calm down, we look back at these games – we have a lot of poor mobile phone applications that can't be called “games” at all. Most of the games left behind are puzzles, eroticism, and terror. It was just a while ago that I was studying the history of game development. I discovered that the current VR game is walking the old path of a PC game.

Poor puzzle: "Moon Logic"

Many people have asked this question: "Why are many VR games now solving mysteries? And aren't it fun?"

In this regard, I understand that, after all, when there is no image and no text, the game form is only one kind of adventure game, which focuses on exploring cleanliness and exploratory interactions such as unknowns and solving puzzles.

No graphic era adventure puzzle game

In 1977, a program called Will Crowther developed a text adventure game called Cave Adventure. Then, in 1980, Ken Williams and his wife Roberta fell in love with “The Adventures of Caverns,” and decided to develop a game with graphics following the “Cave Adventures” model. - "House of Fans."

Incidentally, the couple established a company called On-Line Systems in 1979 and changed its name to Sierra On-Line a year later. This is known as the famous brand "Xue Leshan".

Roberta

It is now a snow-capped mountain

Since then, a large number of game companies have begun to enter the AVG market. In 1984, Apple Computer brought the mouse to the world. Dragging, clicking, and double-clicking all brought different meanings to the puzzle solving game. If you think about the evolution of VR devices, aren't there new devices such as somatosensory control and camera positioning?

The first mouse, modeling quite chic

Immediately afterwards is the "Moon Logic" we mentioned. Due to the blowout period of the AVG puzzle solving game, the game creation began to fall into a corner, the script became more and more excellent, and the setting of the puzzle became ineffective.

Then, after experiencing this bottleneck, AVG games evolved into Japanese AVG and American AVG. The American flagship puzzle, Japanese style love, has completely become an era of two levels of division.

Hormonal feast - Erotic games

I community launch skills: "3D custom maid 2" "Honey Select" double combo! Hit!

Bandai Nanmeng to launch skills: "Summer Classroom"! Seems to have no effect.

I community launch skills: "VR girlfriend"! Outcome! Bandai Nanmeng was knocked out!

I Club has already had "Three Kingdoms" in the VR game world.

This is just a game between the two manufacturers, but it reflects the current problems faced by the entire VR game: Most manufacturers began to create erotic games, or "men" as a group of "gentlemans" game.

It is undeniable that the erotic industry has indeed promoted the development of science and technology. (For example, we often say that AV quality, genuine AV resolution is very high!) However, in the prevalence of Japanese Galgame, it is not so crazy. After all, there are cultural differences. Many Galgames and Hgames have not been translated into other languages ​​and sold, and even under the constraints of the Computer Software Ethics Organization (Aaron), they have not dared to make it.

All of them are small butter. Why are you so skilled?

See the white scientist killed and said

But in today's VR, the experience is even higher than AVG and PC games. Simple, brutal and satisfying consumer groups' hormonal games have become hot choices today. Have to say, this is just the market's just needed...

The carnival of the heart - very yellow and violent

When it comes to satisfying hormones, in addition to eroticism, there is only bloody violence and horror.

From the "Doom of War" and "German Headquarters 3D" games began, the early 90s were the world of FPS games. The refreshing shooting and exciting scenes are the memories of many people. However, FPS games of that era can be said to be a product of bloody violence and terror. By the end of the 1990s, with the release of The Duke of Doom and Shadow Warrior, FPS games had fallen into the abyss of the Yellow Storm.

Doom

The evil taste of "Duke of Destruction" is always so novel

The reason, I guess, is that because there are so many competitors, it is necessary to bring in the game to these so-called "welfare" contents. While we see the current VR games, shooting is not a minority, 95% of shooting games happen to be based on the theme of terror (after all, bloody violence will now be destroyed).

VR games follow the seniors' footprints

We can see that in the history of the game, we have also experienced an era of mysteries, eroticism, and terror. Facts have proved that the game industry has survived, then VR games also chose this direction in the early stages, does it mean that VR games can also get its own glory?

If it is said that the above are all coincidences, it is better to say that this is the inevitable development of VR games and even the entire game industry. Grasp the content of the eyeballs, wait until the time is ripe, and then go further. If this is really the case, it's a good decision to follow the path followed by PC games and walk again.

As a “Sword Art Online” brainwashing powder, I look forward to the day when the “VRMMORPG” really went public. For that belongs to our "Iron Grunte."

Because of this, it is our dream!

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